I came across this documentary about the allures of virtual community. I wanted to explore further the concept behind how games can impact real life and how the visual aspects can play a role for people.
Digital Ego explained that, “Every person who communicates in
virtual and social environments owns a virtual identity, which
sometimes may be identical to real identity. As mentioned before, our
lives are a stage on which we are playing out roles that we have
learnt from birth onwards. This virtual identity finds a way to
express itself by existing on the internet. Transferring feelings,
thoughts and links to online communities is important.” The
attraction of becoming a completely different person visually is a
large part of what drives the popularity of games in general. An
documentary on this issue with online identity and cybernetic social
space is: Wonderland: Virtual Adultery and Cyberspace Love. BBC.
Where a wife and a mother of 3 had an affair online with another
player in a online game chat room called “2nd Life”.
“It's about people who've cheated on their life partners and
risked losing everything, for the promise of a life that's so far
only been experienced in the pixels of a computer screen and the
dream world of their own fantasies.”
This
is where ingame clothing and costuming plays a huge role in
self expression. Clothing becomes a projection of your personality,
or the personality you want others to believe in. You are free to
choose the most unrealistic outfits that the game has to offer. As I
found through researching game design concepts, each game would have
a distinctive feel for their title and would have a particular style
of costumes. This shows that game fashion feeds off the ideal fantasy
of a what is believed a consequence free mentality of the
cyberspace. Therefore inorder to attract players, I need to
incorporate that unreal expectations or ingame clothing.
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